Class NetworkManagerGivesErrorWhenNoPlayerPrefabSet.CustomNetworkManagerGivesErrorWhenNoPlayerPrefabSet
Inheritance
NetworkManagerGivesErrorWhenNoPlayerPrefabSet.CustomNetworkManagerGivesErrorWhenNoPlayerPrefabSet
Inherited Members
Namespace: Global Namespace
Assembly: com.unity.multiplayer-hlapi.Tests.dll
Syntax
public class NetworkManagerGivesErrorWhenNoPlayerPrefabSet.CustomNetworkManagerGivesErrorWhenNoPlayerPrefabSet : NetworkManager
Fields
isDone
Declaration
public bool isDone
Field Value
Type | Description |
---|---|
bool |
Methods
OnServerReady(NetworkConnection)
Called on the server when a client is ready.
The default implementation of this function calls NetworkServer.SetClientReady() to continue the network setup process.
Declaration
public override void OnServerReady(NetworkConnection conn)
Parameters
Type | Name | Description |
---|---|---|
NetworkConnection | conn | Connection from client. |