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    Class ClientCanConnectAfterFailure

    Inheritance
    object
    ClientCanConnectAfterFailure
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Global Namespace
    Assembly: com.unity.multiplayer-hlapi.Tests.dll
    Syntax
    public class ClientCanConnectAfterFailure

    Methods

    ClientCanConnectAfterFailureTest()

    Declaration
    [UnityTest]
    public IEnumerator ClientCanConnectAfterFailureTest()
    Returns
    Type Description
    IEnumerator

    OnClient1Connected(NetworkMessage)

    Declaration
    public void OnClient1Connected(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnClient1Disconnected(NetworkMessage)

    Declaration
    public void OnClient1Disconnected(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnClient2Connected(NetworkMessage)

    Declaration
    public void OnClient2Connected(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnClient2Disconnected(NetworkMessage)

    Declaration
    public void OnClient2Disconnected(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnServerConnected(NetworkMessage)

    Declaration
    public void OnServerConnected(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg
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