Changelog | Multiplayer HLAPI | 1.0.8
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    Changelog

    [1.0.8] - 2020-12-01

    • Fixed issue with CI Validation
    • Add virtual to handle errors that occur outside of connection, data or disconnection events.

    [1.0.7] - 2020-09-28

    Changed

    • Fixed issue where invalid IL code was generated by the weaver for Debug.Log invokes (Unity 2020.2+)

    [1.0.7] - 2020-09-28

    Changed

    • Fixed issue where invalid IL code was generated by the weaver for Debug.Log invokes (Unity 2020.2+)

    [1.0.6] - 2020-05-08

    Changed

    • Fixes for automation/CI execution
    • Fix weaver sometimes complaining about invalid path or locked file
    • Fix weaver assembly version (required for deterministic builds)
    • Fix for issue where you could read out of bounds in NetworkConnection message handling

    [1.0.4] - 2019-05-22

    Changed

    • Removed prefab resources from Runtime tests and made them generate through code (fixes warnings in Resource.LoadAll)
    • Fix for too long test names which affected some build flows

    [1.0.3] - 2019-05-21

    Changed

    • Fixes in test setup phase to make execution faster
    • Fixed typo for NetworkTransformChild.

    [1.0.2] - 2019-03-18

    Changed

    • Fixed issue with population of Syncvar variable on a class derived from a networkbehaviour base class (case 1066429)
    • Fixed issue with IsDynamic not working on .net 3.5 profile (use something else)]
    • Fixed file lock error when building under certain conditions (case 1115492)

    [1.0.1] - 2019-02-14

    Changed

    • Disabled warnings around the usage of the 'new' keyword in the NetworkTransform, it's needed sometimes but can trigger when building (likely because of stripping) and the warning messed with CI/automation

    [1.0.0] - 2019-02-13

    Changed

    • Only updating version to 1.0.0 to reflect the status of the package

    [0.2.6-preview] - 2019-02-13

    Changed

    • Got rid of all warnings generated when the package is built, so it's CI/automation friendly
    • Readme updated

    [0.2.5-preview] - 2019-01-29

    Changed

    • Fixed Syncvar variable update issue. Modify both the writing and reading syncvar data as per channel. (Fixed cases 1110031, 1111442 and 1117258)

    [0.2.4-preview] - 2019-01-11

    Changed

    • Fixed issue with assembly dependencies not being found by the weaver during certain conditions (like when doing full reimport).

    Added

    • Added API documentation, migrated from unity source repo, only some formatting changes, text itself unchanged.

    [0.2.3-preview] - 2018-12-17

    This is the first release of the Unity Multiplayer HLAPI <com.unity.multiplayer-hlapi>.

    Initial release of the Unity Multiplayer HLAPI (or UNet HLAPI) moved into a package. This will work with Unity 2019.1.0a12 and onwards.

    This was previously an extension DLL but the layout has been moved from the extension style to a package format. Also all parts which existed in the Unity engine (native code) have been moved out and utilize public API instead. Mostly this involved

    • Update bump is now created with a hidden game object, instead of registering in the player loop internally
    • Domain reloads are detected with public APIs
    • Weaver invocation (used for code generation) registers with the compiliation pipeline API and receives callbacks every time compilation finishes so it can parse the DLLs.
    • Profiler panel functionality was made possible by making some internal APIs puplic for now.

    Also, some runtime tests have been moved to the package as playmode tests.

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