Changelog
[0.2.6-preview] - 2019-02-13
Changed
- Got rid of all warnings generated when the package is built, so it's CI/automation friendly
- Readme updated
- Fixed Syncvar variable update issue. Modify both the writing and reading syncvar data as per channel. (Fixed cases 1110031, 1111442 and 1117258)
- Fixed issue with assembly dependencies not being found by the weaver during certain conditions (like when doing full reimport).
- Added API documentation, migrated from unity source repo, only some formatting changes, text itself unchanged.
- Update bump is now created with a hidden game object, instead of registering in the player loop internally
- Domain reloads are detected with public APIs
- Weaver invocation (used for code generation) registers with the compiliation pipeline API and receives callbacks every time compilation finishes so it can parse the DLLs.
- Profiler panel functionality was made possible by making some internal APIs puplic for now.
[0.2.5-preview] - 2019-01-29
Changed
[0.2.4-preview] - 2019-01-11
Changed
Added
[0.2.3-preview] - 2018-12-17
This is the first release of the Unity Multiplayer HLAPI <com.unity.multiplayer-hlapi>.
Initial release of the Unity Multiplayer HLAPI (or UNet HLAPI) moved into a package. This will work with Unity 2019.1.0a12 and onwards.
This was previously an extension DLL but the layout has been moved from the extension style to a package format. Also all parts which existed in the Unity engine (native code) have been moved out and utilize public API instead. Mostly this involved
Also, some runtime tests have been moved to the package as playmode tests.