Delegate SyncList<T>.SyncListChanged
A delegate that can be populated to recieve callbacks when the list changes.
For example this function is called when the m_ints list changes:
using UnityEngine; using UnityEngine.Networking;
public class MyBehaviour : NetworkBehaviour { public SyncListInt m_ints = new SyncListInt();
private void OnIntChanged(SyncListInt.Operation op, int index) { Debug.Log("list changed " + op); }
public override void OnStartClient() { m_ints.Callback = OnIntChanged; } }
It is best to populate the delagate during the OnStartClient() callback function. Doing it earlier can lead to it being lost when the initial list value is applied.
Namespace: UnityEngine.Networking
Syntax
public delegate void SyncListChanged(SyncList<T>.Operation op, int itemIndex);
Parameters
Type | Name | Description |
---|---|---|
SyncList.Operation<> | op | |
System.Int32 | itemIndex |