Class PlayerController | Package Manager UI website
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    Class PlayerController

    This represents a networked player.

    Inheritance
    System.Object
    PlayerController
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Networking
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class PlayerController

    Constructors

    PlayerController()

    Declaration
    public PlayerController()

    Fields

    gameObject

    The game object for this player.

    Declaration
    public GameObject gameObject
    Field Value
    Type Description
    GameObject

    MaxPlayersPerClient

    The maximum number of local players that a client connection can have.

    Declaration
    public const int MaxPlayersPerClient = 32
    Field Value
    Type Description
    System.Int32

    playerControllerId

    The local player ID number of this player.

    The HLAPI treats players and clients as separate GameObjects. In most cases, there is a single player for each client, but in some situations (for example, when there are multiple controllers connected to a console system) there might be multiple player GameObjects for a single connection. When there are multiple players for a single connection, use the playerControllerId property to tell them apart. This is an identifier that is scoped to the connection, so that it maps to the id of the controller associated with the player on that client.

    Declaration
    public short playerControllerId
    Field Value
    Type Description
    System.Int16

    unetView

    The NetworkIdentity component of the player.

    Declaration
    public NetworkIdentity unetView
    Field Value
    Type Description
    NetworkIdentity

    Properties

    IsValid

    Checks if this PlayerController has an actual player attached to it.

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    ToString()

    String representation of the player objects state.

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String

    String with the object state.

    Overrides
    System.Object.ToString()
    In This Article
    • Constructors
      • PlayerController()
    • Fields
      • gameObject
      • MaxPlayersPerClient
      • playerControllerId
      • unetView
    • Properties
      • IsValid
    • Methods
      • ToString()
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