Class NetworkTransformVisualizer | Package Manager UI website
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    Class NetworkTransformVisualizer

    This is a helper component to help understand and debug networked movement synchronization with the NetworkTransform component.

    Inheritance
    System.Object
    NetworkBehaviour
    NetworkTransformVisualizer
    Inherited Members
    NetworkBehaviour.localPlayerAuthority
    NetworkBehaviour.isServer
    NetworkBehaviour.isClient
    NetworkBehaviour.isLocalPlayer
    NetworkBehaviour.hasAuthority
    NetworkBehaviour.netId
    NetworkBehaviour.connectionToServer
    NetworkBehaviour.connectionToClient
    NetworkBehaviour.playerControllerId
    NetworkBehaviour.syncVarDirtyBits
    NetworkBehaviour.syncVarHookGuard
    NetworkBehaviour.SendCommandInternal(NetworkWriter, Int32, String)
    NetworkBehaviour.InvokeCommand(Int32, NetworkReader)
    NetworkBehaviour.SendRPCInternal(NetworkWriter, Int32, String)
    NetworkBehaviour.SendTargetRPCInternal(NetworkConnection, NetworkWriter, Int32, String)
    NetworkBehaviour.InvokeRPC(Int32, NetworkReader)
    NetworkBehaviour.SendEventInternal(NetworkWriter, Int32, String)
    NetworkBehaviour.InvokeSyncEvent(Int32, NetworkReader)
    NetworkBehaviour.InvokeSyncList(Int32, NetworkReader)
    NetworkBehaviour.RegisterCommandDelegate(Type, Int32, NetworkBehaviour.CmdDelegate)
    NetworkBehaviour.RegisterRpcDelegate(Type, Int32, NetworkBehaviour.CmdDelegate)
    NetworkBehaviour.RegisterEventDelegate(Type, Int32, NetworkBehaviour.CmdDelegate)
    NetworkBehaviour.RegisterSyncListDelegate(Type, Int32, NetworkBehaviour.CmdDelegate)
    NetworkBehaviour.SetSyncVarGameObject(GameObject, GameObject, UInt32, NetworkInstanceId)
    NetworkBehaviour.SetSyncVar<T>(T, T, UInt32)
    NetworkBehaviour.SetDirtyBit(UInt32)
    NetworkBehaviour.ClearAllDirtyBits()
    NetworkBehaviour.OnSerialize(NetworkWriter, Boolean)
    NetworkBehaviour.OnDeserialize(NetworkReader, Boolean)
    NetworkBehaviour.PreStartClient()
    NetworkBehaviour.OnNetworkDestroy()
    NetworkBehaviour.OnStartServer()
    NetworkBehaviour.OnStartAuthority()
    NetworkBehaviour.OnStopAuthority()
    NetworkBehaviour.OnRebuildObservers(HashSet<NetworkConnection>, Boolean)
    NetworkBehaviour.OnSetLocalVisibility(Boolean)
    NetworkBehaviour.OnCheckObserver(NetworkConnection)
    NetworkBehaviour.GetNetworkChannel()
    NetworkBehaviour.GetNetworkSendInterval()
    Namespace: UnityEngine.Networking
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class NetworkTransformVisualizer : NetworkBehaviour

    Properties

    visualizerPrefab

    The prefab to use for the visualization object.

    Declaration
    public GameObject visualizerPrefab { get; set; }
    Property Value
    Type Description
    GameObject

    Methods

    OnStartClient()

    Declaration
    public override void OnStartClient()
    Overrides
    NetworkBehaviour.OnStartClient()

    OnStartLocalPlayer()

    Declaration
    public override void OnStartLocalPlayer()
    Overrides
    NetworkBehaviour.OnStartLocalPlayer()
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