Delegate NetworkTransform.ClientMoveCallback3D
Namespace: UnityEngine.Networking
Syntax
public delegate bool ClientMoveCallback3D(ref Vector3 position, ref Vector3 velocity, ref Quaternion rotation);
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | position | |
| Vector3 | velocity | |
| Quaternion | rotation |
Returns
| Type | Description |
|---|---|
| System.Boolean |