Delegate NetworkTransform.ClientMoveCallback2D
Namespace: UnityEngine.Networking
Syntax
public delegate bool ClientMoveCallback2D(ref Vector2 position, ref Vector2 velocity, ref float rotation);
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2 | position | |
| Vector2 | velocity | |
| System.Single | rotation |
Returns
| Type | Description |
|---|---|
| System.Boolean |