Class StringMessage
This is a utility class for simple network messages that contain only a string.
This example sends a message with the name of the scene.
using UnityEngine; using UnityEngine.Networking; using UnityEngine.Networking.NetworkSystem;
public class Test { void SendSceneName(string sceneName) { var msg = new StringMessage(sceneName); NetworkServer.SendToAll(MsgType.Scene, msg); } }
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Networking.NetworkSystem
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class StringMessage : MessageBase
Constructors
StringMessage()
Declaration
public StringMessage()
StringMessage(String)
Declaration
public StringMessage(string v)
Parameters
Type | Name | Description |
---|---|---|
System.String | v |
Fields
value
The string that will be serialized.
Declaration
public string value
Field Value
Type | Description |
---|---|
System.String |
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
NetworkReader | reader |
Overrides
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
NetworkWriter | writer |