Class PeerAuthorityMessage
Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Networking.NetworkSystem
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class PeerAuthorityMessage : MessageBaseFields
authorityState
The new state of authority for the object referenced by this message.
Declaration
public bool authorityStateField Value
| Type | Description | 
|---|---|
| System.Boolean | 
connectionId
The connection Id (on the server) of the peer whose authority is changing for the object.
Declaration
public int connectionIdField Value
| Type | Description | 
|---|---|
| System.Int32 | 
netId
The network id of the object whose authority state changed.
Declaration
public NetworkInstanceId netIdField Value
| Type | Description | 
|---|---|
| NetworkInstanceId | 
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)Parameters
| Type | Name | Description | 
|---|---|---|
| NetworkReader | reader | 
Overrides
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)Parameters
| Type | Name | Description | 
|---|---|---|
| NetworkWriter | writer |