Class NetworkStartPosition | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Class NetworkStartPosition

    This component is used to make a gameObject a starting position for spawning player objects in multiplayer games.

    This object's transform will be automatically registered and unregistered with the NetworkManager as a starting position.

    Inheritance
    System.Object
    NetworkStartPosition
    Namespace: UnityEngine.Networking
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class NetworkStartPosition : MonoBehaviour

    Methods

    Awake()

    Declaration
    public void Awake()

    OnDestroy()

    Declaration
    public void OnDestroy()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023