Class NetworkStartPosition
This component is used to make a gameObject a starting position for spawning player objects in multiplayer games.
This object's transform will be automatically registered and unregistered with the NetworkManager as a starting position.
Inheritance
System.Object
NetworkStartPosition
Namespace: UnityEngine.Networking
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class NetworkStartPosition : MonoBehaviour
Methods
Awake()
Declaration
public void Awake()
OnDestroy()
Declaration
public void OnDestroy()