Struct NetworkMigrationManager.ConnectionPendingPlayers
The player objects for connections to the old host.
This is used when clients reconnect to the new host.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Networking
Syntax
public struct ConnectionPendingPlayers
Fields
players
The list of players for a connection.
Declaration
public List<NetworkMigrationManager.PendingPlayerInfo> players
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<NetworkMigrationManager.PendingPlayerInfo> |