Class Program
Inheritance
System.Object
Program
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.UNetWeaver
Syntax
public class Program
Methods
Process(String, String, String, String[], String[], Action<String>, Action<String>)
Declaration
public static bool Process(string unityEngine, string unetDLL, string outputDirectory, string[] assemblies, string[] extraAssemblyPaths, Action<string> printWarning, Action<string> printError)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | unityEngine | |
| System.String | unetDLL | |
| System.String | outputDirectory | |
| System.String[] | assemblies | |
| System.String[] | extraAssemblyPaths | |
| System.Action<System.String> | printWarning | |
| System.Action<System.String> | printError |
Returns
| Type | Description |
|---|---|
| System.Boolean |