docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct iOSNotificationTimeIntervalTrigger

    A trigger condition that causes a notification to be delivered after the specified amount of time elapses.

    Implements
    iOSNotificationTrigger
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Notifications.iOS
    Assembly: Unity.Notifications.iOS.dll
    Syntax
    public struct iOSNotificationTimeIntervalTrigger : iOSNotificationTrigger
    Remarks

    Create a iOSNotificationTimeIntervalTrigger instance when you want to schedule the delivery of a local notification after the specified time span has elapsed.

    Properties

    Repeats

    Whether the notification should repeat.

    Declaration
    public bool Repeats { readonly get; set; }
    Property Value
    Type Description
    bool

    If true, the notification repeats with the same interval.

    TimeInterval

    Time interval after which the notification should be delivered (only total of full seconds is considered).

    Declaration
    public TimeSpan TimeInterval { get; set; }
    Property Value
    Type Description
    TimeSpan

    Time interval until delivery

    Type

    The type of notification trigger. For internal use.

    Declaration
    public iOSNotificationTriggerType Type { get; }
    Property Value
    Type Description
    iOSNotificationTriggerType

    The type of the trigger

    Implements

    iOSNotificationTrigger
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)