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    Class MobileBuildReportAssetInfo

    Holds information about the individual assets included in the build.

    Inheritance
    object
    MobileBuildReportAssetInfo
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Mobile.BuildReport
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class MobileBuildReportAssetInfo

    Properties

    Name Description
    EstimatedSize

    The estimated size of the Asset inside the application bundle.

    Id

    The unique identifier of the packed Asset.

    Offset

    The offset in a PackedAssets file that indicates the beginning of the packed Asset.

    Size

    The size of the packed Asset, when it is uncompressed from the application bundle.

    SourceAssetGUID

    The Global Unique Identifier (GUID) of the source Asset that the build process used to generate the packed Asset.

    SourceAssetPath

    The file path to the source Asset that the build process used to generate the package Asset, relative to the Project directory.

    Type

    The type of source Asset that the build process used to generate the package Asset, such as image, Mesh or audio types.

    Methods

    Name Description
    ToString()

    Returns the path of the source Asset that was packed.

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