Class TrainingAreaReplicator
The Training Ares Replicator allows for a training area object group to be replicated dynamically during runtime.
Inheritance
TrainingAreaReplicator
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.ML-Agents.dll
Syntax
[DefaultExecutionOrder(-5)]
public class TrainingAreaReplicator : MonoBehaviour
Fields
baseArea
The base training area to be replicated.
Declaration
public GameObject baseArea
Field Value
buildOnly
Whether to replicate in the editor or in a build only. Default = true
Declaration
Field Value
numAreas
The number of training areas to replicate.
Declaration
Field Value
separation
The separation between each training area.
Declaration
Field Value
Properties
GridSize
The size of the computed grid to pack the training areas into.
Declaration
public int3 GridSize { get; }
Property Value
TrainingAreaName
The name of the training area.
Declaration
public string TrainingAreaName { get; }
Property Value
Methods
Awake()
Called before the simulation begins to computed the grid size for distributing
the replicated training areas and set the area name.
Declaration
OnEnable()
Called after Awake and before the simulation begins and adds the training areas before
the Academy begins.
Declaration
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