Enum ObservableAttributeOptions
Options for controlling how the Agent class is searched for ObservableAttributes.
Namespace: Unity.MLAgents.Policies
Syntax
public enum ObservableAttributeOptions : int
Fields
Name | Description | Value |
---|---|---|
Ignore | All ObservableAttributes on the Agent will be ignored. This is the default behavior. If there are no ObservableAttributes on the Agent, this will result in the fastest initialization time. |
0 |
ExcludeInherited | Only members on the declared class will be examined; members that are inherited are ignored. This is a reasonable tradeoff between performance and flexibility. |
1 |
ExamineAll | All members on the class will be examined. This can lead to slower startup times. |
2 |