Class BufferSensor
A Sensor that allows to observe a variable number of entities.
Implements
Inherited Members
Namespace: Unity.MLAgents.Sensors
Assembly: Unity.ML-Agents.dll
Syntax
public class BufferSensor : ISensor
Constructors
BufferSensor(int, int, string)
Creates the BufferSensor.
Declaration
public BufferSensor(int maxNumberObs, int obsSize, string name)
Parameters
| Type | Name | Description |
|---|---|---|
| int | maxNumberObs | The maximum number of observations to be appended to this BufferSensor. |
| int | obsSize | The size of each observation appended to the BufferSensor. |
| string | name | The name of the sensor. |
Methods
AppendObservation(float[])
Appends an observation to the buffer. If the buffer is full (maximum number of observation is reached) the observation will be ignored. the length of the provided observation array must be equal to the observation size of the buffer sensor.
Declaration
public void AppendObservation(float[] obs)
Parameters
| Type | Name | Description |
|---|---|---|
| float[] | obs | The float array observation |
GetBuiltInSensorType()
Return the corresponding BuiltInSensorType for the sensor.
Declaration
public BuiltInSensorType GetBuiltInSensorType()
Returns
| Type | Description |
|---|---|
| BuiltInSensorType | A BuiltInSensorType corresponding to the sensor. |
GetCompressedObservation()
Return a compressed representation of the observation. For small observations, this should generally not be implemented. However, compressing large observations (such as visual results) can significantly improve model training time.
Declaration
public virtual byte[] GetCompressedObservation()
Returns
| Type | Description |
|---|---|
| byte[] | Compressed observation. |
GetCompressionSpec()
Return information on the compression type being used. If no compression is used, return Default().
Declaration
public CompressionSpec GetCompressionSpec()
Returns
| Type | Description |
|---|---|
| CompressionSpec | An object describing the compression used by the sensor. |
GetName()
Get the name of the sensor. This is used to ensure deterministic sorting of the sensors on an Agent, so the naming must be consistent across all sensors and agents.
Declaration
public string GetName()
Returns
| Type | Description |
|---|---|
| string | The name of the sensor. |
GetObservationSpec()
Returns a description of the observations that will be generated by the sensor. See ObservationSpec for more details, and helper methods to create one.
Declaration
public ObservationSpec GetObservationSpec()
Returns
| Type | Description |
|---|---|
| ObservationSpec | An object describing the observation. |
Reset()
Resets the internal state of the sensor. This is called at the end of an Agent's episode. Most implementations can leave this empty.
Declaration
public void Reset()
Update()
Update any internal state of the sensor. This is called once per each agent step.
Declaration
public void Update()
Write(ObservationWriter)
Write the observation data directly to the ObservationWriter. Note that this (and GetCompressedObservation()) may be called multiple times per agent step, so should not mutate any internal state.
Declaration
public int Write(ObservationWriter writer)
Parameters
| Type | Name | Description |
|---|---|---|
| ObservationWriter | writer | Where the observations will be written to. |
Returns
| Type | Description |
|---|---|
| int | The number of elements written. |