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    Class Match3SensorComponent

    Sensor component for a Match3 game.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SensorComponent
    Match3SensorComponent
    Implements
    IDisposable
    Inherited Members
    MonoBehaviour.IsInvoking()
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    Namespace: Unity.MLAgents.Integrations.Match3
    Assembly: Unity.ML-Agents.dll
    Syntax
    [AddComponentMenu("ML Agents/Match 3 Sensor", 50)]
    public class Match3SensorComponent : SensorComponent, IDisposable

    Properties

    ObservationType

    Type of observation to generate.

    Declaration
    public Match3ObservationType ObservationType { get; set; }
    Property Value
    Type Description
    Match3ObservationType

    SensorName

    Name of the generated Match3Sensor object. Note that changing this at runtime does not affect how the Agent sorts the sensors.

    Declaration
    public string SensorName { get; set; }
    Property Value
    Type Description
    string

    Methods

    CreateSensors()

    Create the ISensors. This is called by the Agent when it is initialized.

    Declaration
    public override ISensor[] CreateSensors()
    Returns
    Type Description
    ISensor[]

    Created ISensor objects.

    Overrides
    SensorComponent.CreateSensors()

    Dispose()

    Clean up the sensors created by CreateSensors().

    Declaration
    public void Dispose()

    Implements

    IDisposable
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