Namespace Unity.MLAgents.Policies
Classes
BehaviorParameters
A component for setting an Agent instance's behavior and brain properties.
BrainParameters
Holds information about the brain. It defines what are the inputs and outputs of the decision process.
Enums
BehaviorType
Defines what type of behavior the Agent will be using
InferenceDevice
Where to perform inference.
ObservableAttributeOptions
Options for controlling how the Agent class is searched for ObservableAttributes.
SpaceType
This is deprecated. Agents can now use both continuous and discrete actions together.