Namespace Unity.MLAgents.Actuators
Classes
Editor components for creating Actuators. Generally an IActuator component should
have a corresponding ActuatorComponent.
Helper methods to be shared by all classes that implement IActuator.
Structs
ActionSegment{T} is a data structure that allows access to a segment of an underlying array
in order to avoid the copying and allocation of sub-arrays. The segment is defined by
the offset into the original array, and an length.
Defines the structure of the actions to be used by the Actuator system.
Interfaces
An interface that describes an object that can receive actions from a Reinforcement Learning network.
Abstraction that facilitates the execution of actions.
Interface for writing a mask to disable discrete actions for agents for the next decision.
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