Issues and limitations
The following is a list of known issues and limitations with the Microsoft GDK Tools package.
Issues
- When using GDK editions older than 250400 you must manually create or copy a valid
MicrosoftGame.configfile alongside the installed Unity.exe in order to use the GDK inPlay Mode. - The Unity Editor might require a restart to recognize changes to the
MicrosoftGame.configfile when used in combination with the built in editor player. - When creating a package build, you must manually increment the version number in the Identity element of the
MicrosoftGame.configfile. Make sure the version number follows Microsoft's guidelines on Package Version Numbering. Build for GDKautomatically adds/removes theMICROSOFT_GDK_SUPPORTpre-processor to the list of player defines, however it can not account for the player defines being manually changed outside the scope of the tools package.- The Microsoft GDK Tools package currently has no direct support for Unity
Build Profiles