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    Issues and limitations

    The following is a list of known issues and limitations with the Microsoft GDK Tools package.

    Issues

    • The Microsoft GDK Tools package does not currently support the Windows build setting Create Visual Studio Solution.
    • You must manually create or copy a valid MicrosoftGame.config file alongside the installed Unity.exe in order to use the GDK in Play Mode.
    • The Unity Editor might require a restart to recognize changes to the MicrosoftGame.config file when used in combination with the built in editor player.
    • When creating a package build, you must manually increment the version number in the Identity element of the MicrosoftGame.config file. Make sure the version number follows Microsoft's guidelines on Package Version Numbering.
    • When targetting headless CI EditorUserBuildSettings.GetBuildLocation(StandaloneWindows64) can return an empty string in some situations causing MakePri.exe to fail a work-around is to call EditorUserBuildSettings.SetBuildLocation(buildTarget, buildPath) first before starting the build process.
    • Build for GDK automatically adds/removes the MICROSOFT_GDK_SUPPORT pre-processor to the list of player defines, however it can not account for the player defines being manually changed outside the scope of the tools package.
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