Issues and limitations
The following is a list of known issues and limitations with the Microsoft GDK Tools package.
Issues
- You must manually create or copy a valid
MicrosoftGame.configfile alongside the installed Unity.exe in order to use the GDK inEditMode. - The Unity Editor might require a restart to recognize changes to the
MicrosoftGame.configfile when used in combination with the built in editor player. - Invalid Microsoft Game Config assets aren't rejected at build time.
- The Define MICROSOFT_GDK_SUPPORT setting (Edit > Project Settings > Microsoft GDK) only takes effect at build time which might lead to some unexpected script errors.