Class Player
Contains functions and properties related to the current player.
Inherited Members
Namespace: Meta.InstantGames.v8
Assembly: Unity.Meta.InstantGames.Sdk.v8.dll
Syntax
public class Player : JsObject
Constructors
Player()
Construct an instance of Player
Declaration
public Player()
Methods
CanSubscribeBotAsync()
Returns a promise that resolves with whether the player can subscribe to the game bot or not. Exceptions: RATE_LIMITED, CLIENT_UNSUPPORTED_OPERATION, INVALID_OPERATION
Declaration
public WebTask<bool> CanSubscribeBotAsync()
Returns
Type | Description |
---|---|
WebTask<bool> | A WebTask<T> indicating whether a player can subscribe to the game bot or not. Developer can only call subscribeBotAsync() after checking canSubscribeBotAsync(), and the game will only be able to show the player their bot subscription dialog once per week. |
GetASIDAsync()
A unique identifier for the player. This is the standard Facebook Application-Scoped ID which is used for all Graph API calls. If your game shares an AppID with a native game this is the ID you will see in the native game too.
Declaration
public WebTask<string> GetASIDAsync()
Returns
Type | Description |
---|---|
WebTask<string> | A unique identifier for the player. |
GetConnectedPlayersAsync()
Fetches an array of ConnectedPlayer objects containing information about active players (people who played the game in the last 90 days) that are connected to the current player.Exceptions: NETWORK_FAILURE, CLIENT_UNSUPPORTED_OPERATION
Declaration
public WebTask<ConnectedPlayer[]> GetConnectedPlayersAsync()
Returns
Type | Description |
---|---|
WebTask<ConnectedPlayer[]> | A WebTask<T> that resolves with a list of ConnectedPlayer. NOTE: This function should not be called until FBInstant.initializeAsync() has resolved. |
GetDataAsync(string[])
Retrieve data from the designated cloud storage of the current player. Please note that JSON objects stored as string values would be returned back as JSON objects. Returns a promise that resolves with an object which contains the current key-value pairs for each key specified in the input array, if they exist. Exceptions: INVALID_PARAM, NETWORK_FAILURE, CLIENT_UNSUPPORTED_OPERATION
Declaration
public WebTask<string> GetDataAsync(string[] keys)
Parameters
Type | Name | Description |
---|---|---|
string[] | keys | An array of unique keys to retrieve data for |
Returns
Type | Description |
---|---|
WebTask<string> | A WebTask<T> that resolves with an object which contains the current key-value pairs for each key specified in the input array, if they exist. |
GetID()
A unique identifier for the player. A Facebook user's player ID will remain constant for a game, and is scoped to a specific game. This means that different games will have different player IDs for the same user. This function should not be called until FBInstant.initializeAsync() has resolved.
Declaration
public string GetID()
Returns
Type | Description |
---|---|
string | A unique identifier for the player. |
GetSignedASIDAsync()
Fetch the player's Application-Scoped ID along with a signature that verifies that the identifier indeed comes from Facebook without being tampered with. This function should not be called until FBInstant.initializeAsync() has resolved.
Declaration
public WebTask<SignedASID> GetSignedASIDAsync()
Returns
Type | Description |
---|---|
WebTask<SignedASID> | A WebTask<T> that resolves with a SignedASID object. |
GetSignedPlayerInfoAsync()
Fetch the player's unique identifier along with a signature that verifies that the identifier indeed comes from Facebook without being tampered with. This function should not be called until FBInstant.initializeAsync() has resolved.Exceptions: NETWORK_FAILURE, CLIENT_UNSUPPORTED_OPERATION, INVALID_PARAM
Declaration
public WebTask<SignedPlayerInfo> GetSignedPlayerInfoAsync()
Returns
Type | Description |
---|---|
WebTask<SignedPlayerInfo> | A WebTask<T> that resolves with a SignedPlayerInfo object. |
SetDataAsync(string)
Set data to be saved to the designated cloud storage of the current player. The game can store up to 1MB of data for each unique player.Exceptions: INVALID_PARAM, NETWORK_FAILURE, PENDING_REQUEST, CLIENT_UNSUPPORTED_OPERATION
Declaration
public WebTask SetDataAsync(string data)
Parameters
Type | Name | Description |
---|---|---|
string | data | An object containing a set of key-value pairs that should be persisted to cloud storage. The object must contain only serializable values - any non-serializable values will cause the entire modification to be rejected. |
Returns
Type | Description |
---|---|
WebTask | A WebTask that resolves when the input values are set. NOTE: The promise resolving does not necessarily mean that the input has already been persisted. Rather, it means that the data was valid and has been scheduled to be saved. It also guarantees that all values that were set are now available in player.getDataAsync. |
SubscribeBotAsync()
Request that the player subscribe the bot associated to the game. The API will reject if the subscription fails - else, the player will subscribe the game bot. Exceptions: INVALID_PARAM, CLIENT_REQUIRES_UPDATE, PENDING_REQUEST
Declaration
public WebTask SubscribeBotAsync()
Returns
Type | Description |
---|---|
WebTask | A WebTask that resolves if player successfully subscribed to the game bot, or rejects if request failed or player chose to not subscribe. |