Class AutoInitPreprocessor
The AutoInitPreprocessor
class implements the IPreprocessBuildWithReport
interface to handle
pre-build asset management for Unity projects with the Facebook Instant Games SDK package installed. It ensures
that, depending on the build configuration, the appropriate assets are present or removed from the local project
before the build process starts.
Inheritance
AutoInitPreprocessor
Assembly: Unity.Meta.InstantGames.Sdk.Editor.dll
Syntax
public class AutoInitPreprocessor : IPreprocessBuildWithReport, IOrderedCallback
Properties
callbackOrder
Gets the callback order for the pre-build process. This determines the order in which the pre-build steps are
executed.
Declaration
public int callbackOrder { get; }
Property Value
Methods
OnPreprocessBuild(BuildReport)
Executes the pre-build process. If the build target is Facebook Instant Games, it copies the auto-initializing
pre-js asset to the destination directory. Otherwise, it deletes the asset if it exists to prevent timeouts from
occurring outside the Facebook Instant Games platform.
Declaration
public void OnPreprocessBuild(BuildReport _)
Parameters
Type |
Name |
Description |
BuildReport |
_ |
The build report; not used in this implementation.
|
Implements
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.