Bidirectional Sync
When using MeshSyncDCCPlugins of DCC tools that have Bidirectional Sync support, MeshSync will add editable properties in Unity, and changes to these properties will be applied back to the DCC tool.

When applicable, MeshSync will add a MeshSyncServerLiveEditProperties component to the MeshSyncServer GameObject and put the editable properties in it.
Please refer to the documentation of MeshSyncDCCPlugins for more details on these properties.