Bidirectional Sync
For MeshSyncDCCPlugins of DCC tools that have Bidirectional Sync support, we can change editable properties in Unity and MeshSync will apply them in the DCC tool.

When applicable, MeshSync will add a MeshSyncServerLiveEditProperties component to the MeshSyncServer GameObject and put the editable properties in it.
Please refer to the documentation of MeshSyncDCCPlugins for more details on these properties.