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    Usage in Metasequioa

    • While "Auto Sync" is checked, changes to the mesh will automatically be reflected in Unity. If Auto Sync is disabled, use the "Manual Sync" button to sync changes.
    • Checking "Sync Camera" will sync the camera in Metasequoia. "Camera Path" is the camera path in Unity.
    • Clicking "Import Unity Scene" will import the currently open Unity scene. Changes made to the scene can be reflected in real time.

     

    • Mirroring and smooting will be reflected in Unity.
      • However, "reflective surfaces where the left and right are connected" type mirroring is not supported.
    • Hidden objects in Metasequoia will also be hidden in Unity. Mesh details for hidden objects will not be sent to Unity, so when the number of objects in a scene makes sync heavy, making them hidden as appropriate should also speed up the sync process.
    • Materials will not be reflected in Unity, but they will be split into appropriate sub-meshes depending on the Material ID.
    • Subdivisions and metaballs will not be reflected in Unity until you freeze them.
    • Check "Sync Normals" to reflect vector changes supported by Metasequoia 4 versions.
    • Check "Sync Bones" to reflect bones supported by Metasequoia 4 versions. Checking "Sync Poses" will reflect the pose designated under "Skinning".
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