Summary tab
This tab displays general information about the state of memory in the selected snapshot or snapshots. You can investigate the information the Summary tab displays in more detail in the other available tabs.
The Summary tab in the Main component
The following table describes the sections available in this tab:
Section | Description |
---|---|
Tips | Displays any contextual warnings or additional useful information about the snapshots, such as potential issues with your snapshot and insight about how to understand an Editor capture. |
Memory Usage On Device | The application footprint in physical memory. It includes all Unity and non-Unity allocations resident in memory at the time of the capture. |
Allocated Memory Distribution | Displays how your allocated memory is distributed across different memory categories. |
Managed Heap Utilization | Displays a breakdown of the memory that Unity's Scripting VM manages, which includes managed heap memory used for Managed Objects, Empty Heap Space that might've previously been used by Objects or been reserved during the last heap expansion, and memory used by a virtual machine itself. |
Top Unity Objects Categories | Displays which types of Unity Objects use the most memory in the snapshot. |
Hover over any of the bars in the tab to highlight the corresponding label, and vice versa. Continue hovering your cursor over the bar or label to display how much that element contributes to the total, as a percentage.
You can also select any element to display more detailed information about it in the Selection Details component. To investigate any of the sections in more depth, select the Inspect button to open either the All Of Memory tab (from the Allocated Memory Distribution section or the Managed Heap Utilization section) or the Unity Objects tab (from the Top Unity Objects Categories section).