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    Getting started

    To use the Memory Profiler, open its window (menu: Window > Analysis > Memory Profiler)

    The Memory Profiler window has three main areas:

    Memory Profiler window breakdown
    The Memory Profiler window

    A The Snapshots panel, which contains all the memory snapshots in your Project, and allows you to compare snapshots.
    B The Main view, which displays the in-depth memory data of your snapshot.

    At the top of the window there are the following controls:

    Control Function
    Toggle snapshot panel Expand or hide the snapshots panel.
    Attach to Player Select which target to take a memory snapshot of. You can select Play Mode in the Editor, any Player you have running, or the Editor itself. You can also click Enter IP in the drop-down to manually enter the IP address of the device you want to profile your application on. For more information, see the User Manual documentation on Profiling your application.
    Capture Select this button to take a memory snapshot. This operation might take a few seconds, depending on the size of your application. Once the Memory Profiler has captured the snapshot, it appears in the Snapshots panel.
    Import Import a saved capture file. For more information, see Import a snapshot in this documentation.
    View history Use the arrow buttons to switch between views you previously opened.
    Load view Load a saved view.
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