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    Struct DynamicBlockArray<T>

    Namespace: Unity.MemoryProfiler.Editor.Containers
    Syntax
    public struct DynamicBlockArray<T> : IDisposable where T : struct
    Type Parameters
    Name Description
    T

    Constructors

    DynamicBlockArray(Int32, Int32)

    Declaration
    public DynamicBlockArray(int blockSize, int initialCapacity)
    Parameters
    Type Name Description
    Int32 blockSize
    Int32 initialCapacity

    Fields

    k_InitialBlockSlots

    Declaration
    public const int k_InitialBlockSlots = null
    Field Value
    Type Description
    Int32

    Properties

    Capacity

    Declaration
    public uint Capacity { get; set; }
    Property Value
    Type Description
    UInt32

    Count

    Declaration
    public uint Count { readonly get; }
    Property Value
    Type Description
    UInt32

    Item[Int64]

    Declaration
    public T this[long idx] { get; set; }
    Parameters
    Type Name Description
    Int64 idx
    Property Value
    Type Description
    T

    Methods

    Back()

    Declaration
    public T Back()
    Returns
    Type Description
    T

    Clear(Boolean)

    Declaration
    public void Clear(bool stomp)
    Parameters
    Type Name Description
    Boolean stomp

    Dispose()

    Declaration
    public void Dispose()

    Pop()

    Declaration
    public T Pop()
    Returns
    Type Description
    T

    Push(T)

    Declaration
    public void Push(T value)
    Parameters
    Type Name Description
    T value
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