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    Struct LowLevelFileReader

    Namespace: Unity.MemoryProfiler.Editor.Format.LowLevel.IO
    Syntax
    public struct LowLevelFileReader : IDisposable

    Constructors

    LowLevelFileReader(String)

    Declaration
    public LowLevelFileReader(string filePath)
    Parameters
    Type Name Description
    String filePath

    Properties

    FileLength

    Declaration
    public long FileLength { readonly get; }
    Property Value
    Type Description
    Int64

    FilePath

    Declaration
    public readonly string FilePath { get; }
    Property Value
    Type Description
    String

    IsCreated

    Declaration
    public readonly bool IsCreated { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Dispose()

    Declaration
    public void Dispose()

    Read(ReadCommand*, UInt32, ReadMode)

    Declaration
    public ReadHandle Read(ReadCommand*readCmds, uint cmdCount, ReadMode mode = ReadMode.Async)
    Parameters
    Type Name Description
    ReadCommand* readCmds
    UInt32 cmdCount
    ReadMode mode
    Returns
    Type Description
    ReadHandle
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