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    Struct VirtualMachineInformation

    Namespace: Unity.MemoryProfiler.Editor.Format
    Syntax
    public struct VirtualMachineInformation

    Properties

    allocationGranularity

    Declaration
    public int allocationGranularity { get; }
    Property Value
    Type Description
    Int32

    arrayBoundsOffsetInHeader

    Declaration
    public int arrayBoundsOffsetInHeader { get; }
    Property Value
    Type Description
    Int32

    arrayHeaderSize

    Declaration
    public int arrayHeaderSize { get; }
    Property Value
    Type Description
    Int32

    arraySizeOffsetInHeader

    Declaration
    public int arraySizeOffsetInHeader { get; }
    Property Value
    Type Description
    Int32

    objectHeaderSize

    Declaration
    public int objectHeaderSize { get; }
    Property Value
    Type Description
    Int32

    pointerSize

    Declaration
    public int pointerSize { get; }
    Property Value
    Type Description
    Int32
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