Struct VirtualMachineInformation
Namespace: Unity.MemoryProfiler.Editor.Format
Syntax
public struct VirtualMachineInformation
Properties
allocationGranularity
Declaration
public int allocationGranularity { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
arrayBoundsOffsetInHeader
Declaration
public int arrayBoundsOffsetInHeader { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
arrayHeaderSize
Declaration
public int arrayHeaderSize { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
arraySizeOffsetInHeader
Declaration
public int arraySizeOffsetInHeader { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
objectHeaderSize
Declaration
public int objectHeaderSize { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
pointerSize
Declaration
public int pointerSize { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |