Tree Map | Memory Profiler | 0.1.0-preview.9
docs.unity3d.com
    Show / Hide Table of Contents

    Tree Map

    The Tree Map takes the memory data of a snapshot and visually groups them under different object categories. The size of each category represents how large its memory footprint is, compared with other categories.

    Tree Map view in the Memory Profiler window

    If you click an object category in the Tree Map, a white rectangle will appear around it, indicating that it’s selected. At the same time, all the objects within that category show up within the selected item.

    Tree Map Table View

    Below the Tree Map, is a Table view that lists all the objects in a selected object category. If no object category is selected, it contains all objects in the given memory snapshot. If you click one of the objects in a category box, the Table view highlights the row relating to that object.

    Back to manual

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023