Random numbers
To generate random numbers, you must create and manage the random number generator state yourself with the Random
struct. You can control the random number generator state explicitly, which is useful if you're using parallel code, or if you want to make sure that one source of random numbers is seeded differently than another source. You can also have as many Random
instances as you like.
Once you set up the state, use NextFloat
to get random floats. By default it returns random numbers between [0, 1)
, exclusive:
void RandomNumberUnityMathematics()
{
uint seed = 1;
Unity.Mathematics.Random rng = new Unity.Mathematics.Random(seed);
float randomFloat1 = rng.NextFloat();
float randomFloat2 = rng.NextFloat(-5.0f, 5.0f);
}
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