Method LookRotation
LookRotation(float3, float3)
Returns a quaternion view rotation given a unit length forward vector and a unit length up vector. The two input vectors are assumed to be unit length and not collinear. If these assumptions are not met use float3x3.LookRotationSafe instead.
Declaration
public static quaternion LookRotation(float3 forward, float3 up)
Parameters
Type | Name | Description |
---|---|---|
float3 | forward | The view forward direction. |
float3 | up | The view up direction. |
Returns
Type | Description |
---|---|
quaternion | The quaternion view rotation. |