Method CreateFromUnitNormalAndDistance
CreateFromUnitNormalAndDistance(float3, float)
Creates a normalized Plane directly without normalization cost.
Declaration
public static Plane CreateFromUnitNormalAndDistance(float3 unitNormal, float distance)
Parameters
Type | Name | Description |
---|---|---|
float3 | unitNormal | A non-zero vector that is perpendicular to the plane. It must be unit length. |
float | distance | Distance from the origin along the normal. A negative value moves the plane in the same direction as the normal while a positive value moves it in the opposite direction. |
Returns
Type | Description |
---|---|
Plane | Normalized Plane constructed from given inputs. |
Remarks
If you have a unit length normal vector, you can create a Plane faster than using one of its constructors by calling this function.