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    Changelog

    [1.2.6] - 2022-02-11

    Added

    Changed

    • Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package. ### Deprecated ### Removed ### Fixed

    [1.2.5] - 2021-11-01

    Added

    Changed

    Deprecated

    Removed

    Fixed

    • Fixed property drawing when manually drawing a property that was hidden with [HideInInspector].

    [1.2.4] - 2021-09-22

    Added

    • Added [Il2CppEagerStaticClassConstruction] to Unity.Mathematics types to run static constructors at startup. This improves IL2CPP performance slightly for types that have static constructors. ### Changed
    • License file updated to satisfy Unity's package validation tests.
    • Changed noise documentation in comments to xmldoc comments. ### Deprecated ### Removed ### Fixed
    • Fixed Equals(object) override which did not check type before casting. This could cause exceptions to be thrown when the object did not match the expected type.
    • Fixed incorrect math.tzcnt documentation which mentioned leading zero counts instead of trailing zero counts.
    • Fixed float2x2.Rotate documentation to mention radians instead of degrees.
    • Fixed documentation for methods and properties that were previously undocumented.

    [1.2.1] - 2020-08-06

    Added

    Changed

    Deprecated

    Removed

    Fixed

    • Fixed warnings for meta files existing even though the files they represent did not exist.

    Internal (Not ready for production)

    [1.2.0] - 2020-08-03

    Added

    • Added [MethodImpl(MethodImplOptions.AggressiveInlining)] to many static functions to improve IL2CPP performance.
    • Added compress() that accepts a float4 and uint4.
    • Added math.project() and math.projectsafe() for vector projection.
    • Added math.EPSILON, math.INFINITY, math.NAN and their double counterparts.
    • Added [Serializable] to RigidTransform.
    • Added math.ceillog2().
    • Added math.floorlog2().
    • Added math.down(), math.forward(), etc for Cartesian coordinate axes that match UnityEngine Vector3 equivalents.
    • Added math.ispow2().
    • Added half.MinValueAsHalf and half.MaxValueAsHalf to avoid having to explicitly convert from float.
    • Added a float3x3 constructor which takes a float4x4 as input.
    • Added [Serializable] to half types.
    • Added some performance tests which can be run from the Unity test project.
    • Added Random.CreateFromIndex() to assist in creating Random instances from loop indices.

    Changed

    Deprecated

    Removed

    Fixed

    • Fixed documentation bug where quaternion.RotateX/Y/Z referred to a float4x4 instead of quaternion.
    • Fixed code generation bugs which could cause Windows and Mac to generate different test code.
    • Fixed some test asserts which used NaNs and signed zeros which failed in IL2CPP builds.
    • Updated documentation for math.countbits() to include equivalent names on Intel and ARM architectures to aid in discoverability.

    Internal (Not ready for production)

    • Added Unity.Mathematics.Geometry.Plane to represent planes in 3D space.
    • Added more MinMaxAABB functionality from Unity.Physics.Aabb.
    • Added Unity.Mathematics.Geometry.Math to hold static functions like AABB transformations.
    • Added MinMaxAABB.

    [1.1.0] - 2019-07-08

    • Release stable version

    [1.1.0-preview.1] - 2019-06-27

    • Add new math.bitmask to return a bit mask from a bool4

    [1.0.1] - 2019-04-15

    • Release stable version
    • Modify all math constants (e.g math.PI) to provide float constant by default instead of double. Use for example math.PI_DBL to get the previous double constant.

    [1.0.0-preview.1] - 2019-02-28

    • Fixed bug where modifications on prefabs could not be reverted for vector properties when using context menu in Inspector.
    • Fixed structure of the package for internal validation
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