Method cellular2x2x2
cellular2x2x2(float3)
3D Cellular noise ("Worley noise") with a 2x2x2 search window.
Declaration
public static float2 cellular2x2x2(float3 P)
Parameters
Type | Name | Description |
---|---|---|
float3 | P | A point in 3D space. |
Returns
Type | Description |
---|---|
float2 | Feature points. F1 is in the x component, F2 in the y component. |
Remarks
Faster than using 3x3x3, at the expense of some pattern artifacts. F2 is often wrong and has sharp discontinuities. If you need a smooth F2, use the slower 3x3x3 version.