Method EulerZYX
EulerZYX(float3)
Returns a float4x4 rotation matrix constructed by first performing a rotation around the z-axis, then the y-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float4x4 EulerZYX(float3 xyz)
Parameters
| Type | Name | Description | 
|---|---|---|
| float3 | xyz | A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.  | 
    
Returns
| Type | Description | 
|---|---|
| float4x4 | The float4x4 rotation matrix of the Euler angle rotation in z-y-x order.  | 
    
EulerZYX(float, float, float)
Returns a float4x4 rotation matrix constructed by first performing a rotation around the z-axis, then the y-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float4x4 EulerZYX(float x, float y, float z)
Parameters
| Type | Name | Description | 
|---|---|---|
| float | x | The rotation angle around the x-axis in radians.  | 
    
| float | y | The rotation angle around the y-axis in radians.  | 
    
| float | z | The rotation angle around the z-axis in radians.  | 
    
Returns
| Type | Description | 
|---|---|
| float4x4 | The float4x4 rotation matrix of the Euler angle rotation in z-y-x order.  |