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Unity.Mathematics
- bool2
- bool2x2
- bool2x3
- bool2x4
- bool3
- bool3x2
- bool3x3
- bool3x4
- bool4
- bool4x2
- bool4x3
- bool4x4
- DoNotNormalizeAttribute
- double2
- double2x2
- double2x3
- double2x4
- double3
- double3x2
- double3x3
- double3x4
- double4
- double4x2
- double4x3
- double4x4
- float2
- float2x2
- float2x3
- float2x4
- float3
- float3x2
- float3x3
- float3x4
- float4
- float4x2
- float4x3
- float4x4
- half
- half2
- half3
- half4
- int2
- int2x2
- int2x3
- int2x4
- int3
- int3x2
- int3x3
- int3x4
- int4
- int4x2
- int4x3
- int4x4
- math
- math.RotationOrder
- math.ShuffleComponent
- noise
- PostNormalizeAttribute
- quaternion
- Random
- RigidTransform
- uint2
- uint2x2
- uint2x3
- uint2x4
- uint3
- uint3x2
- uint3x3
- uint3x4
- uint4
- uint4x2
- uint4x3
- uint4x4
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Unity.Mathematics.Tests
- TestBitmanipulation
- TestBool2
- TestBool2x2
- TestBool2x3
- TestBool2x4
- TestBool3
- TestBool3x2
- TestBool3x3
- TestBool3x4
- TestBool4
- TestBool4x2
- TestBool4x3
- TestBool4x4
- TestDouble2
- TestDouble2x2
- TestDouble2x3
- TestDouble2x4
- TestDouble3
- TestDouble3x2
- TestDouble3x3
- TestDouble3x4
- TestDouble4
- TestDouble4x2
- TestDouble4x3
- TestDouble4x4
- TestFloat2
- TestFloat2x2
- TestFloat2x3
- TestFloat2x4
- TestFloat3
- TestFloat3x2
- TestFloat3x3
- TestFloat3x4
- TestFloat4
- TestFloat4x2
- TestFloat4x3
- TestFloat4x4
- TestInt2
- TestInt2x2
- TestInt2x3
- TestInt2x4
- TestInt3
- TestInt3x2
- TestInt3x3
- TestInt3x4
- TestInt4
- TestInt4x2
- TestInt4x3
- TestInt4x4
- TestMath
- TestUint2
- TestUint2x2
- TestUint2x3
- TestUint2x4
- TestUint3
- TestUint3x2
- TestUint3x3
- TestUint3x4
- TestUint4
- TestUint4x2
- TestUint4x3
- TestUint4x4