Sprite Switch Clip
The inspector of SpriteSwitchClip is used to override the sprites of SpriteRenderer components in the Selection Groups bound to the track.
Operations
1. Create a selection group
The selection group must contain some gameobjects which have a sprite renderer component.
The sprite renderer has a sprite property which cannot be changed using the material-switch-clip, so a sprite-switch track is provided specifically for this purpose.
2. Create a sprite switch track
Using timeline, create a sprite switch clip track, then add a sprite switch clip. The initial clip will be empty. Next, assign another texture to the sprite sheet slot. When the timeline is playing, the base texture of the sprites will be changed to this new texture.
Notes
The sprite boundaries defined on the original spritesheet texture are always used, there is no need to define sprites on the second spritesheet texture.