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    Visualizers reference guide

    Visualizers lets you preview data that is being scanned as you detect your environment; you can use these components to visually see said data.

    Plane visualizer (MARSPlaneVisualizer)

    Visualizer

    Creates planes as you scan your environment to preview the scanned data MARS has gathered.

    Target Relation Description
    Plane Prefab Prefab to instantiate when creating planes.
    Use Plane Geometry If checked, the planes will match the geometry of the scanned environment; Unchecked will generate square planes.
    Make Edge If checked, displays an outline of the generated plane.
    Edge Width Defines the edge thickness of the scanned polygon.
    Edge Repeat Distance Refers to the repeat distance for the edge texture UVs.

    Point cloud visualizer (MARSPointCloudVisualizer)

    Visualizer

    Visualizes scanned data through a point cloud and displays each point confidence through colors within a gradient.

    Target Relation Description
    Low Confidence Color Defines the color for the low confidence points in the gradient.
    High confidence Color Defines the color for the high confidence points in the gradient.

    Face landmark visualizer (MRFaceLandmarkVisualizer)

    Visualizer

    Visualizes landmarks on a face mask.

    Target Relation Description
    Scale Scale of the landmarks that are being displayed (in centimeters).

    Light estimation visualizer (MARSLightEstimationVisualizer)

    Visualizer

    Shades your 3D content according to the light direction gathered from the environment. The Light Estimation Visualizer is an IUsesLightEstimation that if added to a light in the scene will use it do drive the light values from MARS, so you can light AR content. The light can be directional or ambient depending on device capabilities.

    Mesh visualizer (MARSMeshVisualizer)

    Visualizer

    Creates meshes as you scan your environment. If your mesh provider also provides mesh classification then different prefabs can be used for different classes of meshes, otherwise all meshes will use the default prefab. By using an occlusion material meshes can be used to occlude other content without being visible themselves.


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    In This Article
    • Plane visualizer (MARSPlaneVisualizer)
    • Point cloud visualizer (MARSPointCloudVisualizer)
    • Face landmark visualizer (MRFaceLandmarkVisualizer)
    • Light estimation visualizer (MARSLightEstimationVisualizer)
    • Mesh visualizer (MARSMeshVisualizer)
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