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    Class SimulationEnvironmentModeSettings

    Base class for how an environment is loaded and displayed in MARS with the MARSEnvironmentManager

    Inheritance
    object
    Object
    ScriptableObject
    SimulationEnvironmentModeSettings
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
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    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
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    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
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    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
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    object.MemberwiseClone()
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    Namespace: UnityEditor.MARS.Simulation
    Assembly: Unity.MARS.Editor.dll
    Syntax
    [MovedFrom("Unity.MARS.Simulation")]
    public abstract class SimulationEnvironmentModeSettings : ScriptableObject

    Fields

    NoEnvironmentSwitchingContents

    GUI contents to as EnvironmentSwitchingContents when environment switching is not supported

    Declaration
    public static readonly GUIContent[] NoEnvironmentSwitchingContents
    Field Value
    Type Description
    GUIContent[]

    Properties

    ActiveEnvironmentIndex

    The index of the active environment, this is also the index of the environment in EnvironmentSwitchingContents

    Declaration
    public abstract int ActiveEnvironmentIndex { get; }
    Property Value
    Type Description
    int

    DefaultSimulationMode

    Default simulation mode preference when switching to this mode settings

    Declaration
    public abstract SimulationModeSelection DefaultSimulationMode { get; }
    Property Value
    Type Description
    SimulationModeSelection

    EnvironmentModeName

    Name of the environment Mode

    Declaration
    public abstract string EnvironmentModeName { get; }
    Property Value
    Type Description
    string

    EnvironmentSwitchingContents

    List of all the environments available in this mode

    Declaration
    public abstract GUIContent[] EnvironmentSwitchingContents { get; }
    Property Value
    Type Description
    GUIContent[]

    HasEnvironmentSwitching

    Is there environment switching in this mode

    Declaration
    public abstract bool HasEnvironmentSwitching { get; }
    Property Value
    Type Description
    bool

    IsFramingEnabled

    Is framing enabled in this mode from the simulation view

    Declaration
    public abstract bool IsFramingEnabled { get; }
    Property Value
    Type Description
    bool

    IsMovementEnabled

    Is movement enabled in this mode from the device view

    Declaration
    public abstract bool IsMovementEnabled { get; }
    Property Value
    Type Description
    bool

    Methods

    FindEnvironmentCandidates()

    Used to generate an array of environments for environment switching

    Declaration
    public abstract void FindEnvironmentCandidates()

    OpenSimulationEnvironment()

    Used to open a simulation environment in this mode

    Declaration
    public abstract void OpenSimulationEnvironment()

    SetActiveEnvironment(int)

    Set the active environment to an index

    Declaration
    public abstract void SetActiveEnvironment(int index)
    Parameters
    Type Name Description
    int index
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