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    Class SimulationContext

    State that determines the setup of a given simulation

    Inheritance
    object
    SimulationContext
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.MARS.Simulation
    Assembly: Unity.MARS.Editor.dll
    Syntax
    [MovedFrom("Unity.MARS")]
    public class SimulationContext

    Properties

    SceneRequirements

    Trait requirements for simulation in a scene

    Declaration
    public HashSet<TraitRequirement> SceneRequirements { get; }
    Property Value
    Type Description
    HashSet<TraitRequirement>

    SceneSubscriberTypes

    Collection of the functionality subscriber types used in the simulation

    Declaration
    public HashSet<Type> SceneSubscriberTypes { get; }
    Property Value
    Type Description
    HashSet<Type>

    Methods

    Clear()

    Clear the context

    Declaration
    public void Clear()
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