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    Class HierarchyState

    Custom tree view state that holds extra information about expanded rows for simulated data. This saves the expanded state of rows that will have a different ID after the simulation is recreated

    Inheritance
    object
    HierarchyState
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.MARS.Simulation
    Assembly: Unity.MARS.Editor.dll
    Syntax
    [Serializable]
    [MovedFrom("Unity.MARS")]
    public class HierarchyState

    Properties

    EnvironmentRootExpanded

    Is the environment root expanded

    Declaration
    public bool EnvironmentRootExpanded { get; }
    Property Value
    Type Description
    bool

    OriginalExpandedTransforms

    Collection of the original expanded transforms

    Declaration
    public List<Transform> OriginalExpandedTransforms { get; }
    Property Value
    Type Description
    List<Transform>

    OriginalSelectedTransforms

    Collection of the original selected transforms

    Declaration
    public List<Transform> OriginalSelectedTransforms { get; }
    Property Value
    Type Description
    List<Transform>

    QueryRootExpanded

    Is the query root expanded

    Declaration
    public bool QueryRootExpanded { get; }
    Property Value
    Type Description
    bool
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