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    Class CalculateLandmarksInspector

    Inspector for a component that defines landmarks

    Inheritance
    object
    ComponentInspector
    CalculateLandmarksInspector
    Inherited Members
    ComponentInspector.target
    ComponentInspector.serializedObject
    ComponentInspector.baseProperty
    ComponentInspector.activeProperty
    ComponentInspector.isDirty
    ComponentInspector.Repaint()
    ComponentInspector.CleanUp()
    ComponentInspector.EditorInspector
    ComponentInspector.Init(Object, Editor)
    ComponentInspector.OnEnable()
    ComponentInspector.OnDisable()
    ComponentInspector.OnInternalInspectorGUI()
    ComponentInspector.DrawDefaultInspector()
    ComponentInspector.OnSceneGUI()
    ComponentInspector.GetParameters(bool)
    ComponentInspector.GetDisplayTitle()
    ComponentInspector.GetToolTip()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.MARS.Landmarks
    Assembly: Unity.MARS.Editor.dll
    Syntax
    [ComponentEditor(typeof(ICalculateLandmarks), true)]
    [MovedFrom("Unity.MARS")]
    public class CalculateLandmarksInspector : ComponentInspector

    Methods

    HasDisplayProperties()

    Does the component have properties to display.

    Declaration
    public override bool HasDisplayProperties()
    Returns
    Type Description
    bool

    True if has properties to display

    Overrides
    ComponentInspector.HasDisplayProperties()

    OnInspectorGUI()

    This method is called to draw the inspector GUI

    Declaration
    public override void OnInspectorGUI()
    Overrides
    ComponentInspector.OnInspectorGUI()
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