Class SimulationConstants
Constant and static values used for simulations in MARS
Inherited Members
Namespace: Unity.MARS.Simulation
Assembly: Unity.MARS.dll
Syntax
[MovedFrom("Unity.MARS")]
public static class SimulationConstants
Fields
SimulationEnvironmentLayerName
The name of the expected Simulation Environment Layer for the simulated environment.
Declaration
public const string SimulationEnvironmentLayerName = "MARS Simulation Environment"
Field Value
| Type | Description |
|---|---|
| string |
Properties
SimulatedEnvironmentLayerIndex
The layer index value used for GameObjects in the simulated environment.
This is used when setting gameObject.layer to that of the simulated environment.
Declaration
public static int SimulatedEnvironmentLayerIndex { get; }
Property Value
| Type | Description |
|---|---|
| int |
SimulatedEnvironmentLayerMask
The bit mask for the layer used for GameObjects in the simulated environment. This is used when needing to a layer culling or include mask to the simulated environment.
Declaration
public static int SimulatedEnvironmentLayerMask { get; }
Property Value
| Type | Description |
|---|---|
| int |